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DevLog #14 | EA Release is nearing

Again, a lot of work has been done in the last period of time - as the game isn't released yet, it doesn't require me to post updates weekly / monthly, so I can easily work on bigger features. I've done a lot since the last 0.6.0 version - here goes!
  • Added complete initial campaign
  • Added flamethrower
  • Added new zombie
  • Added deployable setup
  • Added barbed wire deployable
  • Added lantern deployable
  • Added indoor to hospital map
  • Added random weather to all maps
  • Added doors to car
  • Added particle options
  • Added realistic smoke to main menu
  • Added more sounds to emitter tool
  • Added properties in map editor
  • Added more light functionality (both in editor and in-game)
  • Added notification to teammates dying in zombie survival mode
  • Improved in-game HUD
  • Improved network validation to prevent issues
  • Improved particles
  • Improved lagging feet behind player model
  • Improved shadow casting from players
  • Improved zombie movement (more efficient & looks better)
  • Improved light settings in mapeditor
  • Improved muzzle flashes
  • Improved audio emitter tool in map editor
  • Improved debug window
  • Improved car graphics
  • Improved car physics
  • Improved cutscene looks
  • Improved balancing of zombie rounds
  • Improved zombie survival mode to always be in the dusk + stormy weather
  • Improved network performance for fire bits
  • Improved pathfinding so that its smoother
  • Improved sound levels
  • Changed weapon / grenade drops to remain 10 times longer in zombie survival mode
  • Fixed earrape when being shot by shotgun
  • Fixed issue where hosting people were able to shoot on killed players
  • Fixed dropped weapons & money not being shown to newly joined clients
  • Fixed some particles misbehaving
  • Fixed sound issues when a lot of barbed wire was deployed
  • Fixed look of rooftops
  • Fixed some graphic glitches with zombies
  • Fixed bug where weapon would become invisible for other people if you swapped during reloading
  • Fixed dropped weapons, money and grenades not being visible for newly joined players
  • Fixed issue where grenade damage could be applied to killed players
  • Fixed main menu music issue
  • Optimized zombie bodies + made them look nicer
  • I'm currently in the process of giving away the game to more and more testers, and I'll be finishing up on some more information (roadmap, level editor + dedicated hosting documentation). Stay tuned - maybe you'll receive a Steam Key in your inbox very soon!
    A password will be emailed to you.