This roadmap is in rough order, but gives a general idea of what features are planned for Shoot 'm Up.
- Add possibility to "run" and "crouch" in-game
- Fix weird grenade speeds on servers with inconsistent FPS's
- More diverse zombies in survival mode
- Improved particle system
- Actual day/night system in survival mode
- Improved gun shop UI
- Team revival
- Add water (still or streaming)
- Unlockable regions in survival mode
- "Class" management & unlockable weapons per level
- Deployable traps & tools (turrets, alarms, mines)
- Weapon attachments (flashlight, laser sights)
- More achievements (longshot, noscope)
- Realistic mode (more damage, no corner peeking)
- Seperate gun handling for double weapons (individual magazines / shooting / aiming)
- Melee weaponry (Swords, knife, taser, crossbow, baseball bats and whatnot)
- Detailed player animation system (which allows for dead bodies)
- Last man standing - Deathmatch-like game mode infested with zombies
- Team camp survival - Defend your own camp from the enemy and zombies, and attack the other team's camp
- Matchmaking service
- Killstreaks (airdrops, mortars, etc.)
- Vehicles in Multiplayer (for example for supply runs in zombie survival mode)