Shoot 'm Up Logo
Skip

Shoot 'm Up is available on Steam!

Changelog


1.0.0 06-09-2019
Small patch that fixes some final small issues for the initial release.
  • Added more documentation on map editor
  • Improved some gun sound effects
  • Fixed breaklights being despawned too quickly
  • Fixed getting stuck in car in campaign
  • Fixed wall visibility in map editor
0.10.2 [OPEN BETA PATCH] 29-08-2019
Another patch that fixes some minor issues and should improve the zombie survival gameplay; The zombie survival gameplay still is kind of unbalanced (mainly because of the ability to freely respawn / no possibility to revive downed teammates), it should be a bit clearer for new players now. More changes will come, but not in a patch - that will be a new version. Here's the changelog for this patch;
  • Added bot count to server list
  • Added notification showing shop location after surviving the first wave of zombies
  • Added notification to vote skip daytime (will be a default integrated feature soon!)
  • Changed zombie spawn rate
  • Improved zombie SFX
  • Fixed double clicking in server list not working right
  • Fixed zombie shop deployables (barbed wire was missing)
  • Fixed zombie match starting at wrong day
  • Removed need to press key to pickup health
  • Removed ear-rape after a zombie match where you'd make a lot of kills
0.10.1 [OPEN BETA PATCH] 22-08-2019
You can now always spawn in zombie survival mode - no need to buy new spawns. You don't lose money yet when you die - as the zombies coming at you might be a challenge.. We'll see how this goes. Also prevented issues where you'd be able to buy things that didn't help (e.g. didn't fit, or already full health). Thats fixed! I've improved a bit on the drawing pipelines regarding lights and walls - there's still some more optimisations to be done, but this should help out a bit already.
  • Added [BOT] name to bots
  • Changed spawning options in zombie survival mode
  • Improved chat sound effects
  • Improved car sounds effects
  • Improved some performance by batching light draw calls together, should improve performance on older machines.
  • Improved wall rendering by a lot, lowering VRAM usage, loading times and wall rendering times.
  • Fixed wall rendering issue in linux
  • Fixed issue when hitting "reload" while holding grenade
  • Fixed error in main menu on specific occasions
  • Fixed losing money by being able to buy more deployables than you can carry, heal when full health, or repair with 100% base.
0.10.0 [OPEN BETA] 19-08-2019
  • Added more default maps
  • Changed initial graphic settings - game now starts in max res and fullscreen
  • Fixed some texts in lobby
  • Removed ability to add bots to zombie match when playing solo
0.9.1 [PATCH] 06-08-2019
  • Improved some gore effects
  • Improved smoke in main menu
  • Improved environmental sound quality
  • Improved zooming system in map editor
  • Improved text readbility in zombie shop
  • Improved footstep speed in campaign
  • Fixed zombie sound bug when killing zombies
  • Fixed issue when trying to import broken sprite into map editor
  • Fixed server crash when repairing base in zombie survival mode
  • Fixed various issues with wrong opacity of textures
  • Fixed grenade and gore collisions not always happening
  • Fixed issue when clicking escape in intro / menu
  • Removed environmental sounds in map editormap
0.9.0 [CLOSED BETA] 02-08-2019
  • Added vote system
  • Added selectable classes
  • Added unlockable weapons
  • Added customizable classes
  • Added static token-based login through Steam
  • Added gamma configuration at first boot to make sure the game is not too dark
  • Added option for particle amount
  • Addes spectate option in zombie game mode
  • Added wall optimalisation script
  • Added worldwide dedicated servers + support for Ubuntu servers
  • Added support for a lot of foreign languages (chat & usernames)
  • Added missing skin sprites
  • Added support for texture sizes (to support lower end hardware)
  • Added new gore sound effects
  • Added new sound effects and graphics for zombie game
  • Added more information (official & bots) to server listing
  • Added double XP for not playing with bots
  • Changed zombie mode to use days and time instead of waves
  • Replaced default zombie sprites
  • Improved server listing + added search and filter
  • Improved sound level mixing
  • Improved sound loading times
  • Improved some texture pages to keep texture swaps down
  • Improved performance for drawing sprites
  • Improved shadow on player objects
  • Improved bots spawning / logic
  • Improved text notification readability
  • Improved some campaign stuff
  • Improved visibility of some notifications
  • Improved speed / movement / sound logic of footsteps in multiplayer
  • Fixed segfault / hard crash in servers when running a while
  • Fixed 3 minor memory leaks
  • Fixed issue when joining game in end-game state
  • Fixed time of day lighting in multiplayer games not being smooth
  • Fixed broken movement logic on very low FPS / ALT+TAB
  • Fixed various map loading visual glitches
  • Fixed some graphical issues with player skins
  • Fixed issue where map editor sprites get placed double
  • Fixed icon size in survival shop
  • Fixed lagspike on zombie game end
  • Fixed glitches with flamethrower
  • Fixed sounds from map playing when leaving map
  • Fixed displaying of old kill information in new matches
  • Fixed pre-game zooming system
  • Fixed issue with menu buttons not storing "disabled" option
  • Fixed resolution settings acting weird
  • Fixed broken usernames and chat with weird characters
  • Fixed chat clearning in lobby if pressing Y
  • Fixed decal texture issues
  • Fixed some skin issues with feet
  • Fixed level information not updating correctly
  • Fixed various speed issues on lower FPS (car, physics, debug window, car door, getting in / out, camera angle on car, player animations, drift sounds, text speeds, AI speed)
  • Fixed some campaign timing in E1M2
  • Fixed issue where Max FPS would randomly change
  • Fixed graphic glitch with walls when window has no focus
  • Fixed delay in map packing
  • Removed test vote
  • Removed some unused files
  • Removed login on username / password / email
  • Removed random weapon spawn from DM style games (replaced with classes)
  • Removed gamma check for dedicated servers
0.7.2 20-04-2017
  • Changed depth at which textures / assets will be initially placed (over instead of under)
  • Added possibility to duplicate texture / asset / collider with CTRL+D
  • Added Player-Only colliders to mapeditor and maps
  • Added possibility to scale assets on X and Y seperately (scale uniform by holding shift)
  • Fixed bug where bots all had the same skin
  • Fixed crash in map editor when swapping types
  • Fixed issue in map editor with textures
  • Fixed depth ordering for assets
  • Fixed possible bug in main menu when logging in
0.7.1 15-04-2017
  • Added steam invites / in-game joining
  • Added functional in-game menu
  • Added timer / score overview for online game modes
  • Added progression bar + leveling system
  • Fixed a bug / crash with deployables in zombie survival mode
  • Fixed main menu behaviour with escape button
  • Fixed main menu text colour bug
  • Fixed environment not being sent properly from dedicated servers
  • Fixed issue where console would open up in registration (console now is F7)
  • Fixed memory leak in lighting engine
  • Fixed small issue with lighting engine
  • Fixed some smaller bugs in campaigns
  • Increased performance of lighting engine
  • Tweaked some sound levels
0.7.0 14-04-2017
  • Added complete initial campaign
  • Added flamethrower
  • Added new zombie
  • Added deployable setup
  • Added barbed wire deployable
  • Added lantern deployable
  • Added indoor to hospital map
  • Added random weather to all maps
  • Added doors to car
  • Added particle options
  • Added realistic smoke to main menu
  • Added more sounds to emitter tool
  • Added properties in map editor
  • Added more light functionality (both in editor and in-game)
  • Added notification to teammates dying in zombie survival mode
  • Improved in-game HUD
  • Improved network validation to prevent issues
  • Improved particles
  • Improved lagging feet behind player model
  • Improved shadow casting from players
  • Improved zombie movement (more efficient & looks better)
  • Improved light settings in mapeditor
  • Improved muzzle flashes
  • Improved audio emitter tool in map editor
  • Improved debug window
  • Improved car graphics
  • Improved car physics
  • Improved cutscene looks
  • Improved balancing of zombie rounds
  • Improved zombie survival mode to always be in the dusk + stormy weather
  • Improved network performance for fire bits
  • Improved pathfinding so that its smoother
  • Improved sound levels
  • Changed weapon / grenade drops to remain 10 times longer in zombie survival mode
  • Fixed earrape when being shot by shotgun
  • Fixed issue where hosting people were able to shoot on killed players
  • Fixed dropped weapons & money not being shown to newly joined clients
  • Fixed some particles misbehaving
  • Fixed sound issues when a lot of barbed wire was deployed
  • Fixed look of rooftops
  • Fixed some graphic glitches with zombies
  • Fixed bug where weapon would become invisible for other people if you swapped during reloading
  • Fixed dropped weapons, money and grenades not being visible for newly joined players
  • Fixed issue where grenade damage could be applied to killed players
  • Fixed main menu music issue
  • Optimized zombie bodies + made them look nicer
0.6.0 06-12-2017
  • In-game performance improvements for assets and custom sprite drawing
  • In-game performance improvements for particles
  • Added advanced environmental / ambiance system + audio
  • Worked on a Wiki page to document features of the map- and asset editor
  • New Lobby UI + ability to add bots in lobby
  • Added breakable lights to car
  • Added skidding to car
  • Added doors and in/out animations to car
  • Fixed lights showing through roofs
  • Fixed GUI in map editor
  • Fixed GUI in asset editor
  • Fixed wall placement in map editor (walls were invisible in new walls)
  • Fixed wall shape calculator in map editor
  • Redid hitmarker + headshot + kill sound effects
  • Added stat counting on official servers for logged in players
  • Clear chatlog and events on joining game
  • New chat colours
  • Send selected weapon when joining game + fixed bug where too many packets were sent to too many players
  • Fixed zombies not running around when they catch fire
  • Fixed small walls with nicer shadowmaps
  • Fixed shadowmaps on certain walls
  • Cleaned up some old rendering logic
  • New main menu structure
  • Added netcode to boot players
  • Added ADD/REMOVE bots from lobby
  • Fixed random "Protocol mismatch" error
  • Fixed error where # would appear as \# in chat
  • Removed some older compatibility code
  • Fixed some text not being removed from UI when zombie game mode restarts
  • Fixed main menu music timing + fade in
  • Fixed sounds continuing to play after leaving game
  • Fixed crash with broken "indoor" objects
  • Added unique ID to each temp folder of running instance to allow for multiple dedicated servers to run on 1 machine
  • Performance improvements for dedicated servers
  • Dedicated server will now wait for players automatically before starting a match
  • Environmental changes are currently supported, but disabled
  • Added in-game debug console
  • Fixed performance bug with specific particles
  • Bundled 2 default maps with the game
0.5.3 17-10-2017
  • Added headshot detection!
  • Added simple hints for first time players to explain some controls
  • Decreased screen effect when getting hit
0.5.2 15-10-2017
  • Fixed FPS drop at end of zombie match
  • Fixed completely red zombie HP bar when under 100HP
  • Zombie matches now automatically restart at end of match
  • Added dedicated zombie survival server
0.5.1 14-10-2017
  • Fixed inifinite map download error on certain computers
  • Fixed error when joining capture the flag game
0.5.0 13-10-2017
  • Added map downloading / uploading back in (new system, much faster & reliable!)
  • Added possibility to register / login
  • Added possibility to select a custom skin (only for registered players)
  • Removed all existing assets to make place for custom assets
  • Map editor removes unused assets from map
  • Replaced some icons to make them nicer
  • Added "special" objects to map - you can now define zombie target + zombie shop as seperate objects
  • Increased custom asset loading speed by 80% (love these kind of fixes :3 )
  • Added lights into map editor (More additions such as moving lights / particles will be coming!)
  • Fixed performance issue with more than 5 lights
  • Fixed issue where kills could be counted as assist
  • Fixed issue where selected weapons of players were not visible when joining game
  • Clear chat and kill logs on new server join / new hosting
  • Clear kill logs at end of round / join
A password will be emailed to you.